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How it works

Everything you need to know, explained simply.

What is Pumpover?

Think of it like a game board attached to a token. Every coin on Pumpover has a grid of 100 tiles. You can claim a tile, and once you own one, you earn a cut of the trading fees every time someone buys or sells that coin. The more tiles you own, the bigger your share.

But here's the twist — every tile is always up for sale. You set a price for your tile, and if someone wants it, they can buy it from you at your price. It's not just about claiming tiles. It's about strategy.

There's a cost to holding each tile. This is called the self-assessed tax. You set your own price for your tile, and every week you pay 5% of that price to keep it. That tax goes straight to the other tile holders — so every tile on the board earns from everyone else's tax. This encourages honest pricing and prevents hoarding.

Claiming a Tile

Getting your first tile is easy.

1
Connect your wallet

Sign in with any Solana wallet.

2
Pick a coin

Browse the available coins and find one you're interested in. Each coin has its own grid, its own community, and its own trading activity.

3
Claim an empty tile

Find an open spot on the grid and claim it. You'll set a price and make a deposit. You immediately start earning a share of that coin's fee revenue. No waiting, no approval process, all on-chain.

Earning Rewards

Once you own a tile, you start earning automatically. Here's how:

  • Each tile earns 1% of the coin's trading fees
  • Rewards accumulate automatically and can be claimed any time
  • The more trading activity, the more every tile earns
  • Hold tiles across multiple coins to diversify your earnings

Your rewards grow with the coin's popularity. If people are trading frequently, every tile holder benefits.

 0.00 SOL
 0.00 SOL
 0.00 SOL
per trade

Pricing & Buyouts

When you own a tile, you must set a price for it. This is the amount someone would need to pay to take it from you.

The trade-off
Price too low — someone buys you out easily
Price too high — you pay more weekly tax to hold
Weekly tax = 5% of your listed price.

What happens when you get bought out? You receive the full buyout price directly. You get paid — but you lose the future earnings from that tile. The new owner sets their own price and starts collecting rewards.

Buyout:0.5 SOL

Managing Your Position

Owning a tile isn't completely passive. There are two things to understand: your deposit and what happens if it runs out.

Deposits

When you claim or buy a tile, you put down a deposit in SOL. This deposit acts as your runway — it slowly gets used up over time to cover the weekly fee.

  • Higher price = deposit drains faster
  • Top up your deposit any time to extend runway
  • Withdraw excess deposit whenever you like
Forfeiting

If your deposit runs out, your tile is forfeited. You lose the tile and it becomes empty for anyone to claim. You keep any rewards already earned.

Keep an eye on your runway. If a tile earns more than the weekly fee costs, you're in profit. If not, consider lowering your price.
Deposit runway
100%5%/wk

How Money Moves

Here's exactly where the money goes for every action.

Claim an empty tile

100% goes to your tile deposit

Nothing taken upfront

Buy someone's tile

90% to seller, 7% to creator, 3% to protocol

Seller also gets their remaining deposit + any pending rewards

Hold a tile

5%/week of your price, deducted from deposit → paid to all other tile holders

Lower your price to slow the drain

Earn trading fees

1% of all trading fees per tile you hold

Accumulates automatically, claim any time

Deposit runs out

Tile released as empty for anyone to claim

You keep any rewards already earned

The Takeover

The entire board is always liquid because every tile has a price. Anyone can take over any number of tiles at any time.

Why does it matter?
  • Controlling more tiles = bigger share of trading fees
  • A takeover shifts the balance of power on the board
  • Other players can always fight back by buying at listed prices
  • Creates a constant push-and-pull competition around every coin

The grid is never truly settled. Someone can always play.

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